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Old Oct 22, 2006, 09:44 PM // 21:44   #21
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I have seen a bunch of ppl at THK like you said it is just they aren't coordinated enought to figure out the mission.I would of just parked by the king at the top of the perch and not moved at all if they want to run around let them.There however good pugs and bad pugs you just got a bad one.I wouldn't let this put you off from group Monking agian so take a break but don't get turned off.
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Old Oct 22, 2006, 10:00 PM // 22:00   #22
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Heh, we werent even at the king yet. We were clearing out the groups. Only the warrior died, not the whole group. He just said I was a n00b healer, and he started getting the others worked up as well. I have finished both games as a healer, and it rarely happened that people died. It never happened that my grouped wiped out completely. The only mistake I tend to make is I dont keep an eye out for allied AI chars (the bastard Togo dies too fast!!!).

At the end of the day everyone is entitled to their opinion about healing I guess, I just wont be monking again to listen to their drivel. How many times have I been on a mission as another char, and the guy who dies starts flaming the healer? When it was obvious that the healer was doing an awesome job? And more and more I see everyone jumping on the bandwagon...
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Old Oct 22, 2006, 10:26 PM // 22:26   #23
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Quote:
Originally Posted by TadaceAce
Why do people just post random stories about pugs... its funny reading between the lines and how biased the story is. All I gotta say is if the whole group is yelling at you, its you not them... if just the wammo is yelling at you... its him not you... in your case, it's you.
TadaceAce, so your saying if the wammo is out of your radius you should go and run to heal him? Thats the kind of logic that makes monking fustrating because you people think we can heal all accross the map.

I once was in a team for arborstone mission, and I was flamed because I couldnt res because of the rocks. K is it my fault that the guy ran and got spiked by 8 stone daggers and died and then everyone else ran to res him? Not really.

Now unless your post is somehow saying that it is indeed not the monks fault that a warrior or elementist overextends then I forgive you for making your post confusing. However, the way I read it is its always the monks fault. Which just isn't the case.
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Old Oct 22, 2006, 10:29 PM // 22:29   #24
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if they flame you, fight fire with fire
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Old Oct 22, 2006, 10:37 PM // 22:37   #25
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You have to be an elitest jerk at THK.
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Old Oct 22, 2006, 10:38 PM // 22:38   #26
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I still wouldn't let this top you ythis one case and you did go and help someone out.That Warrior and I won't say Wammo who knows who it could be anyway was abvisously a 13 to 14 year teenager those are the ones who use the word noob more than anything.I know you can just go to straight farming but if you want things in say NF you will have to use your Monk.The stone summit are easy compared to the Mursaat in that mission but I have seen some go this way and that way.When I Monk in THK they die they die and in Ice Cave playing my Warrior the group wasn't cooperating and called me a &itch on the radar I didn't leave untill we got to the Iron Mines and went straight for Droks.
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Old Oct 22, 2006, 10:55 PM // 22:55   #27
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Don't take that personnally, that's how PuGs are. To be successful with a PuG imho, you have to lead and impose yourself. What I do, usually, is start a group (usually to help a friend or two), and lead it. Never accept or send blind invites, you need a specific plan (build) for the mission you are going to to in. You want this, this, this and that, and not "lf more".

When someone joins your group, greet him, make sure he's set to what you are seeking, and ask him some q's about his build if you want/have to. What happens usually is, with a specific plan (unlike with blind invites), the group is going to take much longer to form. Therefore, some people might leave you while you are forming. It might suck at first, but these guys just want a team and do the mission asap, which if you think about, might not be a good asset to your party. (For example, in 99% of the cases, the whammo that aggros everything in sight, or the elementalist that tanks would have already left by the time your party is ready )

We usually get big aggros (when I'm playing with PuG + 1-2 friends) to show them that we are not noobs, but you have to let them know you have your limits. This way, they are motivated to play with your group since you don't go super slow, but still while playing smart.

I also like to have only one tank in my PvE groups (with PuGs), because when you have two, one of them might be stupid and anyways, it's not like you need 2.

Yesterday, I took a pug to FoW and did a very good run, with big aggros, lots of killing, and very few deaths. People were motivated to stay with us as we were coordinated as a group, while not being totally slow. I had a plan, everyone did his job and we got far, until people started leaving because they had to go, but that was like an hour and a half after we started, nothing you can control. Everyone got at least a shard, some people got 2, and we had a 15/-5 r9 chaos axe drop.

If you have a good plan and some leadership, you will very rarely fail.
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Old Oct 22, 2006, 11:35 PM // 23:35   #28
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i was fortunate when i went through THK that when our 2nd monk left, so did someone else. and i prefer smaller groups so being the only healer out of 6 wasn't that bad and we were able to make it through with no deaths =] that was one of those moments of praise =]
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Old Oct 23, 2006, 01:29 AM // 01:29   #29
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Quote:
Originally Posted by Llint
TadaceAce, so your saying if the wammo is out of your radius you should go and run to heal him? Thats the kind of logic that makes monking fustrating because you people think we can heal all accross the map.
Long story short, I stopped grouping with wammos a long time ago. If somebody is dumb enough to have a monk secondary on their warrior who knows what kind of attrocities they are also capable of that might just f*ck up your day.

You also mentioned the entire group was yelling at you, if the wammo ran off then the group would have noticed and not yelled at you ><
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Old Oct 23, 2006, 02:50 AM // 02:50   #30
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I could not have said it better! Somehow the words "stay together" must come up on other screens as"split up". Thanks
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Old Oct 23, 2006, 03:07 AM // 03:07   #31
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Quote:
Originally Posted by TadaceAce
Long story short, I stopped grouping with wammos a long time ago. If somebody is dumb enough to have a monk secondary on their warrior who knows what kind of attrocities they are also capable of that might just f*ck up your day.
While I agree most wammo's in the game should not have been allowed to get out of pre-searing, calling everyone with a certain secondary dumb kinda defeats the purpose of being able to pick your class combination, which is (what I think) a great feature of guild wars and gives GW it's own uniqueness. Wammo's with HH/stances that understand how aggro works can make excellent tanks, a w/e with meteorshower can give excellent comic relief, and little else =P

To the OP: For what it's worth, I probably would've raged, too. Except I would've called a signet of rage before I left. Else the pug thinks you conincidently e7'd after they yelled at you for 5 minute straight. Or they'll think you really were a smiter. Either way, you don't owe them anything. You're free to do what you want, just because you're in the group doesn't mean you have to take crap from them.
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Old Oct 23, 2006, 03:19 AM // 03:19   #32
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Its lame nowadays. I remember doing Boreas Seabed with a Rit/Ele, who used shock wave. We thought he was a spirit spammer, and everyone flamed him mid-mission and yet we still got masters. I hate how PuG's and the fact that all PvE builds have to be circled around basic ones that are used over and over, with no regard to new builds which could even be better.

Most of the time I get appreciated as a monk is in PvP, where they compliment on my healing. Otherwise, the only time in PvE I remember is when we had 6 people in Arborstone (Very unbalanced group btw) and I was the only monk. Luckily, I managed to get a healing seed off on the NPC Thta opens the gate at the end of the mission. We won

As for the incident, don't make inexperienced idiots force you to quit as a monk. It can be such a pain, but I find monks one of the most rewardable classes in the game.

Lastly, the next time you see a "LF Monk"... just for your purpose, become a smite monk. Once they flame you, say "you never said healer"
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Old Oct 23, 2006, 11:18 AM // 11:18   #33
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Quote:
Lastly, the next time you see a "LF Monk"... just for your purpose, become a smite monk. Once they flame you, say "you never said healer"
o snap :P
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Old Oct 23, 2006, 11:34 AM // 11:34   #34
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Bond the henchies, makes it real easy.
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Old Oct 23, 2006, 01:25 PM // 13:25   #35
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OP: I'm sorry you got flamed, I'm sorry you ended up in groups with soooo many noobs. I'm also sorry that you ended up as the only healer in THK. I feel for you. I've been in that situation many times (being the only healer). Strangely enough, I've never been flamed once as a monk healer, only as a Ritualist Healer (and that was only once, where the leader was so new to Temple Mission (not quest) that he blamed me for not healing and for agroing everything (I stayed in the back and I kept pinging patrols that are coming - so I never agroed).

Take some time off (until Night Fall) and go solo. Cool down and restart monking again. People who have completed both campaigns will be a bit more intelligent and learn that Monks are a required gift. Smiting/Protection/Healing are all good. I never got any flak being the only monk in Aberstone Mission. I was stupid though, and still never got flamed (I only had 8 in Healing Prayers, 13 in Divine Favor - forgot to change from smiting to complete healing - got all healing spells - did change my DF though).

I think we had 5 people die only once during that mission. No one knew that my stats were that bad.

Hope to see you in NF.
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Old Oct 23, 2006, 01:44 PM // 13:44   #36
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Quote:
Originally Posted by TadaceAce
Long story short, I stopped grouping with wammos a long time ago. If somebody is dumb enough to have a monk secondary on their warrior who knows what kind of attrocities they are also capable of that might just f*ck up your day.

You also mentioned the entire group was yelling at you, if the wammo ran off then the group would have noticed and not yelled at you ><
Since most PvE warriors don't even need a secondary profession, W/Mo with Rebirth is often the best option.

If the group was stupid enough to start flaming the monk over a single death in THK, then I seriously doubt they had the intelligence to pay attention to team positioning. Even if it was the monk's fault, one death is nothing to flame over. The simple fact is that the group described by the OP sounds like a pack of dolts, and are emblematic of everything that makes this game frustrating.
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Old Oct 23, 2006, 02:22 PM // 14:22   #37
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Quote:
Originally Posted by Lyohn S
if they flame you, fight fire with fire
exactly if that happens to me i just tell them to stfu or no heal .. works wonders
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Old Oct 23, 2006, 04:26 PM // 16:26   #38
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My personal favorite moment came when I was doing THK yesterday. I was bonding, another monk was straight healing ... hence we both needed to stay up near the king to be most effective (can't have him running around constantly and I need to stay central or break enchants due to range).

This one guy kept wandering down and engaging mobs at the side entrances, far from us and the two of us kept telling him to get back.

Other Monk: "Get back up here, can't heal you down there!"
Him: "stfu" (no, i'm not kidding, that was his actual response)
Me: "Hey, be respectful of your monks ... When we say come back, you ask how fast!"


... Of course nothing beats my line doing a capping run through Snake Dance with my ranger

"Yo Bitches, I'm not gonna repeat myself!"
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Old Oct 23, 2006, 04:52 PM // 16:52   #39
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Here's a couple of tips when you're the monk.

1. Start the group yourself. It's much easier to control the group when you're the leader.

2. In hard missions like THK, Fire Islands and Raisu Palace, explain the team strategy before beginning the mission. I always tell my tanks not to overextend. Usually 5-6 times before and during the mission.

3. As far as it relates to THK, you can be the solo monk on that mission. I know, I've done it. The problem is you can't split up and try and take the doors. You MUST camp the king at the top of the stairs. You will always lose with one monk if you don't.

4. Don't quit playing a monk just 'cause of dumb stuff like that. GW needs good monks out there.
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Old Oct 23, 2006, 05:09 PM // 17:09   #40
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what i do is say im not gunna heal u and let them die and carry on the mission with the rest of the people
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